Middle
Full time
Negotiable
Remote
For which tasks (responsibilities)?
Rigging/skinning animals, characters, people and effects;
Create different animations;
Select animation references if it’s necessary;
Export results to FBX;
Collaboration with artists and developers;
Working with character animations.
What kind of professional are we looking for?
2+ years in a relevant position;
Understanding of 12 principles of animation;
Confident work with rigging;
Experience with realistic animations;
Experience with character animation in Maya and Spine;
Experience in creating time-lapse animation, both digital and freehand;
Possession of Spine to create FFD-animations, pseudo-3d, with elements of time-lapse animation, characters, environment, effects;
Proficiency in Adobe Photoshop, the ability to competently export assets for animation;
Passion for game development;
Problem-solving oriented, proactive and self-organized;
Ambitious and motivated;
Strong communication skills with external team members;
Organizational talent, conscientiousness and quality awareness;
Understanding the principles of animation, dynamics, motion composition.
🎮Will be a plus:
Possession of tools for animations in Unity;
Familiarity with Unity at a basic level;
English Upper Intermediate.
Why do we enjoy working here?
💡 Competitive financial rewards;
💡 We work exclusively remotely;
💡 English lessons;
💡 Once a quarter — corporate events in Kiev or Odessa;
💡 Another bonus — we do not have time tracking and other micromanagement typical of galleys. All on trust;
💡 Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want;
💡 Interesting and varied projects: after all, we are an outsourcing company, and we are also a developer and publisher of our own games;
💡 Friendly team: we love each other, because thanks to the remote location, there is no chance to get each other, like in the office)))